How to capture frame-time data

  1. Pick a capture tool that records every frame: PresentMon, CapFrameX and NVIDIA FrameView are free options. Menu names vary by tool and version.
  2. Start the game and go to the scene or route you want to measure. Use the same one each time so results are comparable.
  3. Start the capture with the tool's hotkey, play for at least 60 seconds, then stop it.
  4. Find the exported CSV and choose it above. The analyzer looks for a MsBetweenPresents or FrameTime column and ignores the rest.

How to read the graph

A low, flat line means frames are arriving evenly, which is what smooth gameplay looks like. Tall, thin spikes are single slow frames that you feel as hitches. A thick, jittery band means frame times vary from frame to frame even without big spikes. The dashed line shows the frame time of the refresh rate you chose: frames above it took longer than your display can show in one refresh.

How the numbers are calculated

  • Average FPS is the number of frames divided by the capture time, which equals 1000 divided by the mean frame time.
  • 1% low and 0.1% low are the average FPS of the slowest 1% and 0.1% of frames. Other tools sometimes use the 99th percentile frame time instead, so this page shows that figure as well. Only compare lows produced by the same method.
  • Stutter event: a frame that takes more than 2 times the median of the 61 frames around it and at least 8 ms longer than that median. Consecutive slow frames count as one event.
  • Frames over budget are those longer than 10% above the frame time of the refresh rate you pick.
  • Findings apply simple rules to these numbers. They point to likely areas to check and cannot prove a cause.

What this tool cannot tell you

A frame-time capture shows that frames were slow, not why. It cannot separate a CPU limit from a GPU limit without utilization data, and results from different capture tools or settings are not directly comparable. Treat the output as evidence to guide the next test, not as a final diagnosis.

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